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bl4nk
SourceMod Developer
Join Date: Jul 2007
Old 11-26-2009 , 18:46   Re: [L4D2] Scavenge Map Rotation
Reply With Quote #4

Quote:
Originally Posted by AtomicStryker View Post
Coding a (mapchange) team scrambler in L4D is a nightmare.
I don't see why that is. Couldn't you just hook the "map_transition" event, count the number of players, and then in OnClientPutInServer randomly change their team before they're spawned while taking into count the total number of players?
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