Thread: Monster Mod
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 11-24-2009 , 05:21   Re: Monster Mod
Reply With Quote #20

Again, don't use a random value.

You should specify to test your origin as reference + some units forward. It will spawn a zombie where you aim 150 units forward you.

Code:
new Float:Angles [ 3 ]; new Float:Origin [ 3 ]; new Float:Forward[ 3 ]; pev( Player, pev_origin, Origin ); pev( Player, pev_v_angle, Angles ); angle_vector( Angles, ANGLEVECTOR_FORWARD, Forward ); xs_vec_mul_scalar( Forward, 150.0, Angles ); xs_vec_add( Origin, Forward, Origin ); new Zombie = create_entity( "monster_zombie" ); set_pev( Zombie, pev_origin, Origin ); DispatchSpawn( Zombie );
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