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JPe
Junior Member
Join Date: Nov 2009
Old 11-23-2009 , 19:11   Re: Purchase Mod - v1.3.1
Reply With Quote #45

Purchase Mod v1.3.1

What:
This version is only extending version 1.3 by Dizzy ... thank you very much

added:
- new cvars : amx_pmod_timer4info ... time (in seconds) for repeat say help (default = 120)

this will disable or enable ability
amx_pmod_gravity (0|1) (off|on)
amx_pmod_speed (0|1) (off|on)
amx_pmod_stealth (0|1) (off|on)
amx_pmod_laser (0|1) (off|on)
amx_pmod_flashglasses (0|1) (off|on)
amx_pmod_multijump (0|1) (off|on)
amx_pmod_bunnyhop (0|1) (off|on)
amx_pmod_health (0|1) (off|on)
amx_pmod_parachute (0|1) (off|on)

this will set
needful money for purchase

amx_pmod_gravity_money (default = $3500)
amx_pmod_speed_money (default = $4000)
amx_pmod_stealth_money (default = $5000)
amx_pmod_laser_money (default = $2000)
amx_pmod_flashglasses_money (default = $5000)
amx_pmod_multijump_money (default = $3000)
amx_pmod_bunnyhop_money (default = $6000)
amx_pmod_health_money (default = $5000)
amx_pmod_parachute_money (default = $4000)

- new menu :
you can see, what can you purchase
menu stay open

-
multilang :
added support for more languages (now is [cz] and [en] defined ... you can add more into file amxmodx/data/lang/purchasemod.txt )

- if player survive round then hold his purchased abilities (except health)

An outlook for the future
The player can drop his purchased abilities
Attached Files
File Type: zip purchasemod.zip (37.8 KB, 138 views)

Last edited by JPe; 11-26-2009 at 17:05.
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