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Mephisto_aka_Snake
Junior Member
Join Date: Nov 2008
Old 09-06-2009 , 09:55   Nintendo Mod Xtended v3.5.2
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.: Description :.

Nintendo Mod Xtended is a modification for Counter-Strike based on the last released code version 3.1 from Soloist. You can choose one of the Nintendo Characters and gain levels to become more powerful. Each character has two passives, three skills and one PowerUp. There are a maximum of 15 levels to achieve.

Due to the lack of a continuous support and therefore still many bugs and inequalities of the characters, I've decided to create this expansion. The original thread can be found here:
http://forums.alliedmods.net/showthread.php?t=43756

This mod supports MySql, Vault and nVault to save your XP. Choose whatever you want in the plugins-nintendomod.ini, uncomment it (remove the ";") and comment the others.

.: Credits :.

* Credits go to Soloist who had this fabulous idea of making Nintendo Mod. Thank him!
* I also have to thank all the alpha/beta testers and my modeler Teddy

Code:
Client Commands:
        * say /changechar - Change your character
        * say /selectskills - Select your skills
        * say /resetskills - Reset your skills
        * say /playerlevels - Other players level
        * say /playerskills - Other players skill
        * say /skillsinfo - Current characters skills
        * say /characterhelp - Menu of all characters to see what they do
        * say /nintendohelp - Help menu
        * say /nintendomenu - Menu with all commands
        * +powerup - PowerUp command

    Admin Commands:
        * amx_givexp - Add xp to player
        * amx_takexp - Takes xp from player
        * amx_givelevel - Give Levels to player
        * amx_setlevel - Sets player level
        * amx_resetxp - resets the xp

    CVARs:
        * sv_nintendomod - 1 = On, 0 = Off
        * nm_teamkill - 1 = on, 0 = off
        * nm_version

    Based on Soloist's original source code Nintendo Mod v3.1, updated by Mephisto
    Version 3.5.2
    Last Updated On 06/09/09

    *************************************************************************************

    Changelog
        Version 3.5.2
            * new streak sounds/messages
            * kill assists fixed, now also working on ExtraDamage
        Version 3.5.1
            * MySql injection protection added (old one was crappy)
        Version 3.5
            * fixed MySql load bug, ensures now that config file is executed first
            * "/changerace" added to say-commands to change char (easier for WC3 players)
        Version 3.4.2
            * plugin title changed
        Version 3.4.1
            * additional details about kills in console
        Version 3.4
            * forces cl_minmodel 0
            * streak-kill bonuses, kill assists, fairer xp distribution to a player's team for single events
            * lvl cap increased to 15
            * new xp-events

Code:
Characters
Boo, Wario,

Bowser
1st Passive: Speed - Starts off slow but speed increases to almost normal speed. (by default max. speed 215)
2nd Passive: Life Turnover - The lower the Bowser's current HP is, the higher is the damage output. (by default skill takes effect when HP goes under 40/50/58/65/70)

 Skill 1: Impale - Each hit has a chance of shaking the enemy's screen and doing additional damage. (by default 15/25/35/40 % chance)
Skill 2: Big Body - Gets more armor as skill level increases. (by default 150/175/200/250 AP)
Skill 3: Spiked Back - Has spikes on his back so if enemy touches a player with bowser the enemy is damaged. (by default 0.2/1/3/5 % chance to deal 50/75/99/149 damage)
PowerUp: Fireball - Shoot fireball following and damaging the enemy the player is looking at. (by default 200 damage in a radius of 500/550/600 units with a probability of 15/12/8 % every 5 seconds to lose target)

Notes: Fireball even follows through walls but there's a chance that it can lose its target after some time. When the owner dies, his fireball also explodes. Use your second passive wisely: you can even damage yourself in the beginning of a round with HEs to get red HP as your damage output will increase immensely.

Donkey Kong
1st Passive: Thickened Skin - As level increases, health increases. (by default +10 HP per level)
2nd Passive: Sharp-Sightedness - As level increases, damage increases. (by default +6/7/8/9/10 % damage)

Skill 1: Banana Nades - Increase hegrenade damage. (by default +25/50/75/80 damage)
Skill 2: Chest Beat - Scares enemies, when enemy attacks Donkey Kong, he moves randomly in different directions. (by default 33.3/66.6/75/78 % chance)
Skill 3: Knockback - Chance on attack to push the target backwards a few feet. (by default 33.3/66.6/75/78 % chance)
PowerUp: Stomp - Stuns enemy for some seconds and feels invincible for a short time. (by default stuns for 4/5/6 seconds in a radius of 500/525/550 units becoming invincible for 2/2.75/3.5 seconds)

Notes: Fast characters can escape from the stun by changing their weapon. You are sometimes moved aside a little bit when you hit a DK that has skilled Chest Beat, so this can give his approximate position away.

Koopa Troopa
1st Passive: Hard Back - Increased armor. (by default +10 AP per level)
2nd Passive: Mirror - Chance to do mirror damage. (by default 6/7/8/9/10 % chance to reflect 20/25/30/35/40 % of the damage)

Skill 1: Mindless Wandering - Evade attacks just alittle bit more per level. (by default 25/40/50/55 % chance)
Skill 2: Reinforcments - Chance to revive non Koopa Troopa on your team. (by default 20/50/90/100% chance)
Skill 3: Single Minded - Randomly respawn after death. (by default 20/50/90/100 % chance)
PowerUp: Shell Slide - Hit the opponents deadly by sliding randomly around. (by default lasts for 5/6/7 seconds)

Notes: When Koopa Troopa revives himself he gets a speed boost for 10 seconds. Speed depends on skill level.

Luigi
1st Passive: Silent Walking - Footsteps are silent.
2nd Passive: Invisibility - You become harder to see. (by default your visibility changes to 20/18/16/14/12 % within 26/24/22/20/18 seconds)

Skill 1: Fire Uppercut - On deadly knife attack the enemy is launched upwards and backwards. (by default 33.3/66.6/75/80 % chance to do additional 20/35/50/150 damage when knifed with alternate attack otherwise just a quarter of the damage is added)
Skill 2: Long Jump - Press duck+jump you will be launched forward. (by default jumps 500/550/600/625 units far)
Skill 3: Speed - Runs Faster. (by default max. speed 300/325/350/365)
PowerUp: Vacuum - Vacuum the enemies weapon (Make enemy drop their weapons). At PowerUp level 2 enemies around target are vacuumed as well and knocked back a little. At PowerUp level 3 they also will be flashed a little bit. (by default vacuums enemies' weapons in a radius of 500 units around the target above PowerUp level 1)

Notes: You need to equip your knife to slowly get invisible. As soon as you are no longer equipped with your knife you are seen normal again.

Mario
1st Passive: High Jump - Lower gravity as level increases. (by default lowest gravity 350)
2nd Passive: Paralysis - Possible chance that enemies get paralysed when shooting or touching you. (by default 6/7/8/9/10 % chance on attacks and 60/65/70/75/80 % chance on touch; while stunned it's 5 times the chance on attacks)

Skill 1: Super Jump - Has the ability to muti-jump. (by default one more jump per level)
Skill 2: Hammer Time - Knife does more damage, also has hammer model for knife. (by default 25/50/75/150 additional damage)
Skill 3: Doctor Mario - Constantly giving out pills healing yourself and everyone around you every few second. (by default heals 1/2/3/4 HP every 2 seconds in a radius of 500 units)
PowerUp: Star - Like the Star from Super Mario, when the player touches an enemy he is killed. (by default 4/6/7 seconds duration)

Notes: Players who are good in strafing have got a great advantage while multi-jumping. Be aware of your health sprite upon your head when your hp aren't maxed out as it may give away your position while camping.

Princess
1st Passive: Umbrella - Lower gravity. (by default lowest gravity 350)
2nd Passive: Love - The more mates around you, the higher the healing rate for all. (by default heals additional 0.5/1/1.5/2/2.5 HP per mate)

Skill 1: Slap - Slap your foe with your glove. (by default 0.2/1/3/5 % chance on touch)
Skill 2: Charm - Chance to lull your enemy with your divine beauty. (by default 0.5/1/2/5 % chance)
Skill 3: Group Hug - Heal you and your nearby friends with the power of love. (by default heals 1/2/3/4 HP every 2 seconds in a radius of 500 units)
PowerUp: Cry for Help! - When in trouble become small and cry for help! Brings forth a tide of friendly creatures to rain down on your enemy. (by default 4/6/7 seconds duration with 40/50/60 mushrooms, each dealing 3/4/5 damage)

Notes: Use your 'charm' to controll your enemy. You have to aim at him to distract him. If you are on different altitudes you even may throw him up or down. Be aware of your health sprite upon your head when your hp aren't maxed out as it may give away your position while camping.

Toad
1st Passive: Reinforcements - Chance of reviving with all equipments from past round. (by default max. chance 100%)
2nd Passive: Decay - Enemies suffer from Toad's decay if they are too close to him. (by default deals max. 2.5/2.8/2.9/3.0/3.2 damage in a radius of 350/370/380/390/400 units every 3 seconds, damage depends on distance to Toad)

Skill 1: Theft - Steals money when attacks an enemy. (by default 33.3/45.5/66.6/75 % chance to steal 100/200/300/400 money on attack)
Skill 2: Vampirism - Gains health when damaging enemy. (by default 33.3/45.5/66.6/75 % chance to regain 20/30/40/50 % of the damage done to Toad's HP)
Skill 3: Spores - Chance of blinding the enemy for a quick period of time. (by default attacker gets blinded if the damage done is greater than or equal to 75/65/55/50)
PowerUp: Mushroom Cap - Immunity for a period of time. (by default 4/6/7 seconds duration)

Notes: If you knife someone or get knifed your enemy may get infected by your decay losing much hp over time. You are immune to flashs too while 'Mushroom Cap' is active. If you are blinded by 'Spores', a good thrown flash may shorten your blindness.

Yoshi
1st Passive: Green Dino - Increased armor at the expense of looking green. (by default +10 AP per level)
2nd Passive: Defense Exchange - Sometimes you almost do double damage consuming your armor. (by default 30/35/40/45/50 % chance to do additional 60/70/75/80/90 % of original damage consuming as much AP as 3.3/2.5/2.2/2.0/1.7 times the amount of the additional damage)

Skill 1: Jump - Lower Gravity. (by default 700/500/400/350)
Skill 2: Speed - Increased  Speed. (by default max. speed 300/325/350/365)
Skill 3: Mole - Chance of spawning in enemy spawn looking like your enemy. (by default 1/11.1/15.5/18 % chance)
PowerUp: Egg Mine - Lays an egg that acts as a proximity mine and as a tunnel. (by default egg mine is active 3/2.75/2.5 seconds after planting and ready to explode when there are enemies nearer than 400 units dealing 100/125/200 damage to them; the eggs work as tunnels 1 second after planting; the delay between teleports is 10/8/7 seconds)

Notes: You need Skill 3 at least at level 1 to use your eggs as tunnels to practically teleport back to your base or between two eggs if you already skilled PowerUp level 2. Shortly after having planted an egg it works as a teleport station and you just have to walk over it to use it. Eggs planted too near to bomb sites or hostages will explode at once after activation delay. On cs-maps you may use hostages to get rid off enemies' eggs by pushing them in front of you until their eggs explode. Eggs are shootable and have a little hitbox in the center.
Character's changelogs:
Code:
    Bowser Changelog
        Version 2.0.1
            * plugin title changed
        Version 2.0
            * Fireball stronger, faster, preciser
            * Fireball cannot be shot on friendly players and won't explode due to a team mate
            * added possibility that fireball can lose its target after some seconds
            * skills have four levels now, PowerUp has three levels
            * lvl cap increased to 15
            * 2nd passive skill added

    Donkey Kong Changelog
        Version 2.1
            * PowerUp times adjusted to other chars
        Version 2.0.1
            * plugin title changed
        Version 2.0
            * skills have four levels now, PowerUp has three levels
            * lvl cap increased to 15
            * 2nd passive skill added

    Koopa Troopa Changelog
        Version 2.2
            * fixed Reinforcements bug
        Version 2.1
            * fixed missing HUD bug after respawn
        Version 2.0.2
            * fixed some description bugs
        Version 2.0.1
            * plugin title changed
        Version 2.0
            * speed boost for some seconds when Koopa revives himself
            * skills have four levels now, PowerUp has three levels
            * lvl cap increased to 15
            * 2nd passive skill added
        Version 1.3
            * Fixed Single Minded bug
        Version 1.2
            * Fixed Reinforcements bug

    Luigi Changelog
        Version 2.2.1
            * plugin title changed
        Version 2.2
            * fixed freeze-time rush
        Version 2.1
            * increased additional invisibility fade time after knife attack
            * reduced fireuppercut's extra damage when stabbed with left mouse button
            * removed easy longjump bhopping
            * modified longjump height depending on skill lvl
            * fixed longjump (because Valve removed "item_longjump")
        Version 2.0.1
            * lvl 1 PowerUp fixed
        Version 2.0
            * PowerUp vacuums all players' weapons around target player, knockbacks them (at lvl 2) and flashs a little (at lvl 3)
            * skills have four levels now, PowerUp has three levels
            * lvl cap increased to 15
            * 2nd passive skill added
        Version 1.2
            * Fixed Fire Uppercut bug

    Mario Changelog
        Version 2.1
            * native error get_weaponname fixed in Mario_StarReset
        Version 2.0.1
            * plugin title changed
        Version 2.0
            * healing skill fixed, now heals to a player's full max health
            * skills have four levels now, PowerUp has three levels
            * lvl cap increased to 15
            * 2nd passive skill added

    Princess Changelog
        Version 2.2.1
            * mushroom entities removed on disconnect
            * mushroom pev native error fixed
        Version 2.2
            * mushroom entities removed correctly
        Version 2.1.3
            * PowerUp time at lvl 6 reduced to 4 sec
        Version 2.1.2
            * plugin title changed
        Version 2.1.1
            * id error in MushroomHelp fixed
        Version 2.1
            * hitbox exploit fixed
        Version 2.0.1
            * 2nd Passive Love fixed
        Version 2.0
            * godmode time decreased when a player was slapped
            * hitbox fixed for mini model (only stomach)
            * healing skill fixed, now heals to a player's full max health
            * PowerUp changed to what it actually was intended to be: you get small and some damaging mushroom friends spawn around you
            * skills have four levels now, PowerUp has three levels
            * lvl cap increased to 15
            * 2nd passive skill added

    Toad Changelog
        Version 2.1
            * Vampirism doesn't work on self-damage anymore
            * Reinforcements bug fixed
            * Theft Skill also affects Toad's team
        Versoin 2.0.2
            * PowerUp time at lvl 12 and 15 increased by 1 sec (equal to other godmode chars)
        Version 2.0.1
            * plugin title changed
        Version 2.0
            * skills have four levels now, PowerUp has three levels
            * lvl cap increased to 15
            * 2nd passive skill added

    Yoshi Changelog
        Version 2.5
            * unstuck function improved
            * egg mine ping sound slightly increased
            * added sound when egg mine is thrown
            * different egg mine sounds for CTs and Ts
            * PowerUp ready again if egg mine was stucked
            * remaining egg mines removed on disconnect
        Version 2.4
            * remaining fake egg mine bug fixed
            * CT's egg mines can not be laid too close to the dropped bomb
            * egg mines can be thrown now
            * teleport stuck bug fixed
            * egg mines explode if laid too close to enemies' egg mine
            * egg mine HP reduced
        Version 2.3
            * mole improved, made fair for both, attacker and defenders
            * egg camp protection added
        Version 2.2
            * teleport added (to base / between 2 eggs)
            * real egg's origin fixed (no longer the values of midair are saved if planted in midair)
            * more effects on egg explosion to players (punch, knockback)
            * mole spawn bug (on heads of enemies) fixed
            * egg activation time dependent on PowerUp lvl (in general shorter)
        Version 2.1.2
            * plugin title changed
        Version 2.1.1
            * invalid id error in ResetHUD probably fixed
        Version 2.1
            * hopefully fixed wrong egg explosions
        Version 2.0
            * Yoshi can walk silent now
            * 2 eggs at PowerUp lvl 2
            * eggs will explode if planted near bomb or hostages
            * eggs can be destroyed by shooting on them, but they have much hp
            * eggs glow in team's color
            * skills have four levels now, PowerUp has three levels
            * lvl cap increased to 15
            * 2nd passive skill added
Attached Files
File Type: rar NintendoModXtended_v3.5.6.rar (3.35 MB, 2683 views)

Last edited by Mephisto_aka_Snake; 03-14-2010 at 21:28.
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