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Gachl
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Join Date: Feb 2009
Old 08-21-2009 , 03:26   Re: [TF2] Custom Achievements
#12

Quote:
Originally Posted by Jindo View Post
The only real modifications I made were to have all queries go to the correct database tables
Oh shit, I forgot to add the cvar sm_ca_prefix to the plugin description Fixed now! For everyone with the table prefix issue, set sm_ca_prefix to the correct value (mostly "")

Quote:
Originally Posted by Sexual Harassment Panda View Post
I have an error in the plugin startup:
Code:
16:12:33 L 08/20/2009 - 16:12:36: [SM] Native "CreateNative" reported: Fatal error creating dynamic native!
16:12:33 L 08/20/2009 - 16:12:36: [SM] Displaying call stack trace for plugin "customachievements.smx":
16:12:33 L 08/20/2009 - 16:12:36: [SM]   [0]  Line 34, /home/groups/alliedmodders/forums/files/4/8/5/3/9/47998.attach::OnPluginStart()
16:12:33 [SM] Plugin Custom Achievements reloaded successfully.
Hm, I've never seen that one before It should work with all SM versions >= 1.1

Quote:
Originally Posted by Sexual Harassment Panda View Post
Also, does this create an autoconfig file?
No, there are only three cvars, creating an autoconfig isn't necessary

Quote:
Originally Posted by Jindo View Post
Successfully set the database (and web pages etc) up, haven't been able to test in a server yet, the plugin failed to load and I got this error:

Code:
L 08/20/2009 - 23:33:05: SourceMod error session started
L 08/20/2009 - 23:33:05: Info (map "cp_well") (file "errors_20090820.log")
L 08/20/2009 - 23:33:05: [SM] Unable to load plugin "ca_pack.smx": Native "ProcessAchievement" was not found
The problem appears to be obvious but I'm not so sure how to fix it, I'm taking a closer look at the code now.[/code]
Load customachievements.smx before you load ca_pack.smx

Quote:
Originally Posted by Jindo View Post
I'm also quite handy with Photoshop if you need any custom achievement icons
I'd be pleased if you can make some

Last edited by Gachl; 08-23-2009 at 05:14.
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