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Mr. Zero
Veteran Member
Join Date: Jun 2009
Location: Denmark
Old 07-06-2009 , 17:27   Re: [L4D] Vocalize Fatigue
Reply With Quote #9

Hmm array is out of bounds. Could mean two things, I think... Either MAXPLAYERS aren't returning the right value (anyone with more then 8 players?) or MAXPLAYERS+1 doesn't work :/

Anyway I changed the reset data function to reset once the client is connected, instead of when player disconnects or at map start.

Again this could still give a array is out bounds error, but I can't see why it should do. Otherwise I will have to specify max players I guess.

Also seems that no one noticed that my flag bypass was not functioning (), so I have replaced it with immunity which for once actually works

Code:
Version 1.1c
+ Added immunity level for bypass
- Removed flag bypass
~ Fixed not resetting all player data corretly
~ Renamed all _time cvars to _delay
~ Accidental removed inclueded files... Added again.
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