Quote:
Originally Posted by DDR Khat
Read the code where it is used. What we're kicking is sanitized at the point we're calling it
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I know where is it called
However, I'm talking about the possibility of the existence of a mechanism to override fake client slots with real clients while on spawn time, in order for a newly connected survivor to takeover an existing bot. There's the posssibility this mechanism is fired between the creation and the timer tick event, therefore kicking the real client thinking it's a bot. Just add the extra check (costs nothing and is only tested when necessary) and find out if the bug ever happens again.