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DruGzOG
Veteran Member
Join Date: Nov 2007
Location: Unknown
Old 05-26-2009 , 23:11   Re: l4d - the counter-strike way...
Reply With Quote #8

It's possible shine771, A group of modders in my clan attempted to create modules and engines from cs to support a cs vs. of L4D.

So Far we have gotten the fog to work, the animation skins designed by frk_14 as well as the whole falling on the floor when u get damaged and you a life bar thing. We also got sounds taken from the actual game, and the spawn of 100-150 zombies using 7 BOTS. Only problem is, we need a server with maximum CPU Usage cuz it can't just keep spawning more and more zombies. Tested for an hour and it crashes. So the farthest we got through was an hour based on a server of 128 fps and I believe 2 RAM. (Based Off my friends Dedicated Server)

Maps is an issue. The Gun Animation is a problem. The Smoker shooting its tongue out is a problem. And The smashing of walls (Based on maps is a problem)

Still working on it (Has been about a 3-4 month process so far
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