Downtown1, this is working perfect. But you can really see why valve never
increased the maxplayer limit or why they never released the game with 8 vs 8 versus.
I never thought this game would lagg so badly with 14 or 16 players but clearly it does.
Quote:
Originally Posted by Downtown1
For next version I might add the CBaseServer::ClearReservationStatus native and see if that helps.
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Any news of that? We must get this to work with the lobby system.