Thread
:
[TUT] Modules and efficient scripting
View Single Post
hleV
Veteran Member
Join Date: Mar 2007
Location: Lithuania
03-29-2009 , 13:36 Re: [TUT] Modules and efficient scripting
#
12
Quote:
Originally Posted by
joaquimandrade
FM, absolutely. But, you can improve Mercylez code. Look at this:
http://forums.alliedmods.net/showpos...7&postcount=40
http://forums.alliedmods.net/showpos...0&postcount=44
I didn't continue the talk there but, you should remove the tasks. And, if that causes problems put them again.
LOL. I never used tasks. ^^
Just checked if the model is right on player's spawn. If not - give player the right model.
But yeah... Doing it on team change event should be better.
__________________
hleV
View Public Profile
Send a private message to hleV
Find More Posts by hleV