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Emilioneri
Senior Member
Join Date: Feb 2009
Location: Georgia, Tbilisi
Old 03-25-2009 , 07:22   Re: problem with PODbots
Reply With Quote #12

here is my podbot.cfg:
Code:
# This is the Pod-Bot Config File (for HL Counter-Strike) # # Any line begining with '#' in the first column is a comment line # # Make sure no Line exceeds 80 Characters !!! # # The following commands are supported in the podbot.cfg file: # # All arguments in square Brackets are optional if you don't # specify them a random value will be chosen # # pb add [skill [personality [team [model [name]]]]] - Adds a Bot using #      a Skill from 0-100, personality is 1 Normal, 2 Aggresive, 3 Deffensive #      Team is 1 for Terrorists, 2 for Counter Terrorists and 5 to       #      use auto-assign, Model (class-skin) it's depanding on the team #      (same as seen in the class menu for selecting the skin for the #      human players), Name is of course the name for this Bot. #      If you don't specify the arguments, a random skill will be #      chosen (between pb_minbotskil and pb_maxbotskill) and the Bot will be #      auto-assigned with a random Skin and a Name he chooses randomly from #      "Botnames.txt". You can edit this File to add some names you like #      better. #      ! NOTICE: Don't delete BotChat.txt ! It will be used ! # # pb fillserver [skill [personality [team [model]]]] - Adds automatically # the bots to the server until reaching by podbots + human_players # (or other bots): # a) the pb_maxbots value if it is specified (different than 0) # b) mp_maxplayers if pb_maxbots is not specyfied (or is equal to 0) # This sets the Waypoint Folder (in the POD-Bot Directory) # for loading/saving waypoints. Don't use a trailing backslash or spaces. # This doesn't work for the first game you create (it has to start from # wptdefault). But when creating for the second time (or loading with newmap) # this directory will be used. Default is wptdefault. pb_wptfolder wptdefault # Set the value to 1 to turn on welcome messages at start the game. # Default is 0. pb_welcomemsgs 0 # Use this to turn on/off the Speech Synthesis <1|0>. Default is 0. pb_usespeech 0 # These 2 setings below support a minimum and maximum number # of bots running on a server. They are ONLY LIMITS for the function # pb fillserver and pb removebots. The actual amount of bots might be # between those limits (it rely for example on how many times pb add # command has been used). # Bots may be added to the server until the total number of players # (bots and humans) reaches the pb_maxbots value.  Each time a new player # joins the server, a bot will be kicked from the server unless there are # only pb_minbots number of bots currently on the server. After players # disconnect from the server, bots will be automatically added back to # the server until the total number of players (humans and bots) reaches # pb_maxbots again. pb_maxbots should be AT LEAST one less than # the maxplayers value (otherwise no one will be able to join the server). # You can stop this function (auto add/kick bots for entering/leaving # humans)) by writing pb_maxbots = 0. # Ths function is also not working in the case if pb_bot_quota_match # is grater than 0 (in that case amount of bots follow the number # humans * pb_bot_quota_match - of course in the min/maxbots limit). # Default value for pb_bot_quota_match is 0. # Default values for pb_minbots and pb_maxbots are 0 and 16. pb_minbots 0 pb_maxbots 16 pb_bot_quota_match 0 # Changing the setting below forces bots joining to certain team. # Useful if You want to have always bots in one team against humans. # Argument values: "ANY", "T", "CT". Default is "ANY". pb_bot_join_team "ANY" # Changing the setting below forces bots using the specified skin - the same # for all bots from one team - regardless of pb add or pb fillserver # parameters. # Useful if You want to have always bots in one team with the same skin. # Argument values: 1,2,3,4 - they are forced skins, 5 - default - no forcing pb_skin 5 # These Settings below specify the Rate (in Seconds) of updating # some of the Bot Checks. If you've got a slow computer you could # try changing these to higher values to get some performance back. # NOTE: This seriously affects the Bots Perception. If you have a # fast computer you might try lowering them to get even better # playing results. Default for pb_timer_sound is 0.5, for pb_timer_pickup # is 0.3 and for pb_timer_grenade is 0.5. pb_timer_sound 0.5 pb_timer_pickup 0.3 pb_timer_grenade 0.5 # Set this to 0 to disallow Bot Logo Spraying pb_spray 1 # Set this to 1 to switch on the Free For All mode # (The bots will also kill their teammates) pb_ffa 0 # This Variable specifies if Bots are allowed to shoot through Walls # if they saw an enemy or if they heard someone on the other Side of # a Wall (additional Settings are specified in "botskill.cfg"). <1|0>. # Default is 1. pb_shootthruwalls 1 # passwordkey - need set as setinfo to get access to the main podbot menu. # usage (in the below example You may need to write Your-own passwordkey # string instead default _pbadminpw - if You changed it): # setinfo _pbadminpw "your_password" pb_passwordkey "_pbadminpw" # Set the password to have access to the podbot menu on DS by 'pb menu' # console command typed in client's admin PC or called from the binded key. # Example of bind on Your client PC: # bind "=" "pb menu" pb_password "your_password" # This value sets the maximum number of Bots of one team to follow the same # user(when Radio Command "Follow Me" is used). Default is 5. pb_numfollowuser 5 # Sets the minimum possible skill level for a bot added with a random skill. # Default is 95. pb_minbotskill 95 # Sets the maximum possible skill level for a bot added with a random skill. # Default is 100. pb_maxbotskill 100 # This value sets the maximum number of weapons Bots are allowed to # pickup during one round. Default is 10. pb_maxweaponpickup 10 # Set the below value to delay bots re-join after new map start. # Default is 10. pb_mapstartbotdelay 10 # Set the below value to 1 to enable auto kill bots if all human players # are dead already. <0|1>. Default is 0. pb_autokill 0 # Set the below value to delay (in seconds) autokill bots if # autokill function is enabled (above). Default is 45. pb_autokilldelay 45 # Set the below value to delay in seconds the bot may stay camping in one # place before going somewhere else. Default is 30. pb_maxcamptime 30 # Turns on/off Jason Mode! Meaning Bots don't buy # weapons and only use the knife for combat! Use this for #   much fun with e.a. cs_estate or cs_office. <1|0> # Default is 0. pb_jasonmode 0 # This  value sets the skilldisplay and/or the prefix before bot's name. # 0 - no skilldisplay and no [POD] prefix before the name; # 1 - both - skilldisplay and [POD] prefix before the name are added; # 2 - only the [POD] prefix before the name is added; # 3 - only the skill (for example (100) ) sufix after the name is added; # The prefixes are: for aggresive bots the prefix is [P*D], # for normal ones - [POD] and for deffensive ones is [P0D] # (just zero instead "o" between "P" and "D"). # Default is 1. pb_detailnames 1 # The setting below specifies the danger factor with which the bots # will weighten any waypoint where they have been killed in the past, # in order to avoid it later. The higher the value, the more the bot # will care about these waypoints and pick other routes instead. # Progression is logarithmic. Warning: higher values require more CPU. # Default is 800. pb_dangerfactor 800 # Switches to on/off Botchatting. <0|1>. Default is 1. pb_chat 1 # Switches to on/off showing on the scoreboard the string "BOT" as a ping. # <0|1>. Default is 0. pb_latencybot 0 # Switches to on/off radio command usage and reacting for bots # (switching it off will affect - for example this - they will not follow # the user !!!). <0|1>. Default is 1. pb_radio 1 # pb_aim_type 1-4 (default 4) # 1 = inhuman turns # 2 = constant angle velocity # 3 = botaim1 # 4 = botaim2 pb_aim_type 4 # VERTICAL (up/down) spring stiffness of the aiming system. This value affects # the quickness of the crosshair movement, as well as the frequency of # the resulting oscillations. (default: 13.0) pb_aim_spring_stiffness_x 13.0 # HORIZONTAL (left/right) spring stiffness of the aiming system. This value # affects the quickness of the crosshair movement, as well as the frequency of # the resulting oscillations. (default: 13.0) pb_aim_spring_stiffness_y   13.0 # VERTICAL (up/down) damping coefficient of the aiming system. This value also # affects the quickness of the crosshair movement, and the amplitude of # the resulting oscillations. (default: 0.22) pb_aim_damper_coefficient_x 0.22 # HORIZONTAL (left/right) damping coefficient of the aiming system. This value # also affects the quickness of the crosshair movement, and the amplitude of # the resulting oscillations. (default: 0.22) pb_aim_damper_coefficient_y 0.22 # VERTICAL (up/down) error margin of the aiming system. This value affects how # far (in game length units) the bot will allow its crosshair to derivate from # the ideal direction when not targeting any player in particular. # (default: 2.0) pb_aim_deviation_x 2.0 # HORIZONTAL (left/right) error margin of the aiming system. This value affects # how far (in game length units) the bot will allow its crosshair to derivate # from the ideal direction when not targeting any player in particular. # (default: 1.0) pb_aim_deviation_y 1.0 # Perpendicular influence of the vertical axis on a HORIZONTAL movement. This # value affects how much (in fraction of 1) the bot will be disturbed when # moving its crosshair on an axis by the inherent movement on the other axis. # (default: 0.25) pb_aim_influence_x_on_y 0.25 # Perpendicular influence of the horizontal axis on a VERTICAL movement. This # value affects how much (in fraction of 1) the bot will be disturbed when # moving its crosshair on an axis by the inherent movement on the other axis. # (default: 0.17) pb_aim_influence_y_on_x 0.17 # Maximal value in seconds after which the aiming system will re-evaluate its # ideal direction. This affects how often a bot will attempt to correct an # imprecise crosshair placement by moving the crosshair inside the error # margin bounds defined by the botaim_deviation CVARs. (default: 1.2) pb_aim_offset_delay 1.2 # Fraction of the full speed the aiming system will adopt as speed when aiming # at nothing in particular. This affects how slow the bot will move its # crosshair when targeting nobody, relatively to its full speed capacity. # (default: 0.5) pb_aim_notarget_slowdown_ratio 0.5 # Fraction of the estimated target's velocity the aiming system will rely on # when aiming at a moving target. This affects how well the bot will be able # to track moving targets on the fly, and whether it will have a tendancy # to aim ahead of it or behind it. (default: 2.2) pb_aim_target_anticipation_ratio 2.2 # Weapons, equipment and ammo restriction (for buying) # bit numbers meaning - the left one is the 0 in that string cvar # Pistols restriction # 0 - KNIFE # 1 - USP # 2 - GLOCK18 # 3 - DEAGLE # 4 - P228 # 5 - ELITE # 6 - FIVESEVEN # Shotgun restrictions # 7 - M3 # 8 - XM1014 # SMG restrictions # 9 - MP5NAVY # 10 - TMP # 11 - P90 # 12 - MAC10 # 13 - UMP45 # Rifles restrictions # 14 - AK47 # 15 - SG552 # 16 - M4A1 # 17 - GALIL # 18 - FAMAS # 19 - AUG # 20 - SCOUT # 21 - AWP # 22 - G3SG1 # 23 - SG550 # Machine Gun restriction # 24 - M249 # Shield restriction # 25 - SHIELD pb_restrweapons "00000000000000000000000000" # 0 - vest # 1 - vest and helmet # 2 - flashbang # 3 - he grenade # 4 - smoke grenade # 5 - defuser # 6 - night vision googles # 7 - primary ammo # 8 - secondary ammo pb_restrequipammo "000000000" # These lines below are adding automatically the bots to the server when # the new game is created on the listenserver or the dedicated server # is starting. # As many such lines like "pb add" is here as many bots will be added # to the server (unless You will not exceed pb_maxbots setting). pb add 100 pb add 100 pb add 100 pb add 100 pb add 100 pb add 100 pb add 100 # To prevent put for example 16 lines like above ones, to just fill up # the server with pb_maxbots, just remove the comment from the line below. # pb fillserver 100 # The line below binds the User Menu to the "=" key. Of course you # can bind this to any key you like. bind "=" "pb menu"
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