Basically, I want to be able to remove the stun effect when a player is hit by a ball from the Sandman, giving me more freedom to do what I want when a ball hits a player.
So far I've tried:
- Returning Plugin_Stop to "player_stunned" and "scout_slamdoll_landed".
- Removing the ball in the frame directly following when it hits the player (same frame = crash).
- Parenting the ball to the player it hits.
- Setting the hit player's move type to "MOVETYPE_WALK" approximately 0.5 seconds after the impact.
Any ideas?