#define TE_BEAMPOINTS 0 // Beam effect between two points // write_byte(TE_BEAMPOINTS) // write_coord(startposition.x) // write_coord(startposition.y) // write_coord(startposition.z) // write_coord(endposition.x) // write_coord(endposition.y) // write_coord(endposition.z) // write_short(sprite index) // write_byte(starting frame) // write_byte(frame rate in 0.1's) // write_byte(life in 0.1's) // write_byte(line width in 0.1's) // write_byte(noise amplitude in 0.01's) // write_byte(red) // write_byte(green) // write_byte(blue) // write_byte(brightness) // write_byte(scroll speed in 0.1's)