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{7~11} TROLL
Senior Member
Join Date: Oct 2008
Location: Atlanta,Georgia
Old 02-26-2009 , 16:21   Re: [L4D] give player weapon
Reply With Quote #5

Quote:
Originally Posted by CrimsonGT View Post
No, at the top of the handler use the code to strip the cheat flag off of the "give" command. Inside the appropriate if() add the FakeClientCommand() for the specific weapon, and at the end of the function put the cheat flag back on the "give command.
sorry im still new at coding lol but can you give me an example of what you mean im better learning with examples

and thanks for the help
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