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Number Six
Senior Member
Join Date: Dec 2008
Old 02-14-2009 , 02:53   Re: [L4D] Friendly-Fire Limit (1.0.3)
Reply With Quote #14

Quote:
Originally Posted by -pk- View Post
All damage counts for both Team and Teammate. If a any limit is reached, the damage is prevented and will not count.


l4d_ff_grendmg_min - This is the max amount of Fire damage that will be counted in l4d_ff_limit and l4d_ff_teammate.

l4d_ff_grendmg_max_team - Any Fire damage over this is prevented and will not count.
l4d_ff_grendmg_max_teammate - Any Fire damage over this is prevented and will not count.



l4d_ff_grendmg_min "20"
l4d_ff_grendmg_max_team "40"
This means count 20 damage (min), but deal up to 40 damage (max).



Edit: when I simplified the plugin, I forgot to add back in l4d_ff_grendmg_min = 0 properly. Will fix this shortly.
Just need ON/OFF option count fire/grenades damages for the plugin ,BUT players taken full damages ingame if option off.
Others options are great if a admin decided count fire/grenades ON but really not necessary if turn Off.

Team killer with grenades or fire are too rare , and immediatly banned by votes players
Personnaly not look a tk fire since the game out .... Not possiblity in saferoom (players wait and not moving), plugin tk no allow the damages on start ^^ .
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Last edited by Number Six; 02-14-2009 at 03:00.
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