CBaseDelay 34 - m_flDelay 35 - m_iszKillTarget CBaseAnimating 36 - m_flFrameRate 37 - m_flGroundSpeed 38 - m_flLastEventCheck 39 - m_fSequenceFinished 40 - m_fSequenceLoops CBaseToggle 41 - m_toggle_state 42 - m_flActivateFinished 43 - m_flMoveDistance 44 - m_flWait 45 - m_flLip 46 - m_flTWidth 47 - m_flTLength 48 - m_vecPosition1.x 49 - m_vecPosition1.y 50 - m_vecPosition1.z 51 - m_vecPosition2.x 52 - m_vecPosition2.y 53 - m_vecPosition2.z 54 - m_vecAngle1.x 55 - m_vecAngle1.y 56 - m_vecAngle1.z 57 - m_vecAngle2.x 58 - m_vecAngle2.y 59 - m_vecAngle2.z 60 - m_cTriggersLeft 61 - m_flHeight 62 - m_hActivator 64 - m_pfnCallWhenMoveDone 65 - m_vecFinalDest.x 66 - m_vecFinalDest.y 67 - m_vecFinalDest.z 68 - m_vecFinalAngle.x 69 - m_vecFinalAngle.y 70 - m_vecFinalAngle.z 71 - m_bitsDamageInflict 72 - m_sMaster CBaseMonster 73 - m_Activity 74 - m_IdealActivity 75 - m_LastHitGroup 76 - m_bitsDamageType 77 - m_rgbTimeBasedDamage[CDMG_TIMEBASED] 79 - m_MonsterState 80 - m_IdealMonsterState 81 - m_afConditions 82 - m_afMemory 83 - m_flNextAttack 84 - m_hEnemy 86 - m_hTargetEnt 88 - m_flFieldOfView 89 - m_bloodColor 90 - m_HackedGunPos.x 91 - m_HackedGunPos.y 92 - m_HackedGunPos.z 93 - m_vecEnemyLKP.x 94 - m_vecEnemyLKP.y 95 - m_vecEnemyLKP.z