I had considered that but it was not done for the following reasons:
- Adds complexity to code in that you then have to submit the timer events with all the player_hurt data. This gets messy when the attacker leaves the server or times out etc.
- The player bleeds to death and is not killed as such. The attacker needs to finish the victim off or the victim needs a buddy to put his or her head back on.
If I see a bunch of requests for this feature I will add it.