Thread: DecapiNation
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robot
Junior Member
Join Date: Oct 2005
Old 11-11-2008 , 20:03   Re: DecapiNation
Reply With Quote #5

I had considered that but it was not done for the following reasons:
  • Adds complexity to code in that you then have to submit the timer events with all the player_hurt data. This gets messy when the attacker leaves the server or times out etc.
  • The player bleeds to death and is not killed as such. The attacker needs to finish the victim off or the victim needs a buddy to put his or her head back on.

If I see a bunch of requests for this feature I will add it.
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