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ChillyWI
Senior Member
Join Date: Aug 2008
Old 09-11-2008 , 18:04   Re: Stripper:Source (1.1b Released)
Reply With Quote #223

Ok.. I'm working to replace the bomb_cart in a TF2 map with the horse model they use on the Lotus Clan servers. I have the horse model files and materials files on my computer and on the server. They're also available here:
http://rs468.rapidshare.com/files/14...orse_Model.zip

The associated section in my dumpfile is this:
Code:
{
"origin" "2560 -800 160"
"targetname" "minecart_physprop"
"spawnflags" "260"
"skin" "0"
"shadowcastdist" "0"
"pressuredelay" "0"
"physdamagescale" "0.1"
"PerformanceMode" "0"
"nodamageforces" "0"
"model" "models/props_trainyard/bomb_cart.mdl"
"minhealthdmg" "0"
"massScale" "0"
"inertiaScale" "1.0"
"health" "0"
"forcetoenablemotion" "0"
"fadescale" "0"
"fademindist" "-1"
"fademaxdist" "0"
"ExplodeRadius" "0"
"ExplodeDamage" "0"
"disableshadows" "1"
"Damagetype" "0"
"damagetoenablemotion" "0"
"angles" "0 180 0"
"classname" "prop_physics_override"
"hammerid" "3102367"
}
Here's my pl_badwater.cfg:
Code:
modify:
{
    match:
    {    
    "model" "models/props_trainyard/bomb_cart.mdl"
    "classname" "prop_physics_override"
    }
    replace:
    {
    "model" "models/npc/horse/horse.mdl"
    }
}
I restarted the server after I uploaded the files and I know Stripper is working, but I get this:
[img]http://img145.**************/my.php?image=plbadwater0000hp8.jpg[/img]

[img]http://img374.**************/my.php?image=plbadwater0001gz9.jpg[/img]
As fun as that is (it still moves and heals me), it's not quite the effect I was going for. What am I doing wrong?
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