Used this code:
Code:
new Float:TeleportVector[3] = {0.0,0.0,0.0};
TeleportEntity(i, TeleportVector, NULL_VECTOR, NULL_VECTOR);
This code teleported hostages somewhere but on new round start they didn't come back.
p.s. also tried
TeleportVector[3] = {1.0, 1.0, 1.0};
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