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Cheap_Suit
Veteran Member
Join Date: May 2004
Old 07-26-2008 , 20:24   Re: Biohazard v2.00 Beta 3a (Zombie Mod)
Reply With Quote #2242

Quote:
Originally Posted by Java View Post
Cheap_Suit
This good updating
But I think when all in one it very badly!!!
The best idea will distribute all восможности on attached plugins
For example flying away from shots of objects func_pushable - bio_knopback_pushable
As in old versions 1.хх
I think many me will support also this idea
There is a cvar to enable/disable this. I've merged it with the main plugin because I feel that it's a required feature.

Quote:
Originally Posted by WeeDy View Post
Damn I love the new release
Got a question I saw the new zombie system but..
Code:
; DESC        - Short description
; PMODEL      - Player model (Note: No spaces allowed!)
; WMODEL      - weapon model (Note: No spaces allowed!)
; HEALTH      - Health value
; SPEED       - Speed value
; GRAVITY     - Gravity multiplier
; ATTACK      - Zombie damage multiplier
; DEFENCE     - Bullet damage multiplier
; HEDEFENCE   - HE damage multiplier
; HITSPEED    - Pain speed multiplier
; HITDELAY    - Pain speed delay value
; REGENDLY    - Regeneration delay value
; HITREGENDLY - Pain regeneration delay value
; KNOCKBACK   - Knockback multiplier
What about if I want a climbing zombie?
There is two ways to create a class. That's the easy way to create your own. If you want to make a advance class, refer to this example: http://www.cheapsuit.ampaste.net/m5103275.
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