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hazard1337
Senior Member
Join Date: Sep 2006
Old 05-23-2008 , 09:49   Re: New Semiclip Method
Reply With Quote #18

It depends which one you are using, if you are using the one where he chose all but 1 player to be semi-clipped, then it could be picking that dead player, unlesss you set it to check for if they are dead/spectating.

The problem with the airborne thing could be that its registering when to clip and unclip too many times a second, a glitch with 1.6 is that it'll just push you away until you're in open space again, so it might be pushing against nothing or another player or even bullets.

I'm just going off of assumptions, I have no real experience with how entities react to each other in 1.6. This is nice code though, btw.
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