should
Code:
stock TE_SEtupDynamicLight(const Float:vecOrigin[3], r,g,b,iExponent,Float:fRadius,Float:fTime,Float:fDecay)
be
Code:
stock TE_SetupDynamicLight(const Float:vecOrigin[3], r,g,b,iExponent,Float:fRadius,Float:fTime,Float:fDecay)
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