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hleV
Veteran Member
Join Date: Mar 2007
Location: Lithuania
Old 02-09-2008 , 06:43   Re: Request: Testers (New Zombie Mod)
#8

Ok, I have tested the mod and I didn't see any bugs there.
Now these are my suggestions:

1. Completely remove fog or make it better.
2. Set cvar, that makes map into dark and zombies have NVGs (unable to turn off). And if map is bright, then no NVGs for zombies (or the same as in dark map, your decide).
3. I think would be nice if the infection (I mean the moment, when infecting) would have some effects.
4. My friend was using the mod, but the problem is that when a first zombie is chosen, if he disconnects, game restarts.
He was using this code for an older Zombie Mod:
Code:
public client_disconnect(id) {  if (zombie_enabled != 1)   return PLUGIN_CONTINUE   zombies[id] = 0  old_team[id] = CsTeams:0    if (get_playersnum() == 0)  {   zombie_off()   return PLUGIN_CONTINUE  }    if (randzombie != id)   return PLUGIN_CONTINUE    if (zombie_count() == 0)  {   randzombie = 0   random_zombie()  }    return PLUGIN_CONTINUE }
So, if a zombie disconnects, server automatically chooses a new one that the game wouldn't restart. I'm afraid that the code isn't working on this mod so I hope cheap_suit could do something about this.
That's all for now. I hope my suggestions are nice and will be granted.

Last edited by hleV; 03-15-2008 at 09:48.
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