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Johnny got his gun
Veteran Member
Join Date: Jan 2004
Location: Tokyo
Old 03-29-2004 , 04:00  
Reply With Quote #12

Quote:
Originally Posted by devicenull
Ok..
Quote:
/* Beginning of pvPrivate manipulation. */
/* Integers */
native get_private_i(index,Offset)
native set_private_i(index,Offset,Value)

/* Floats */
native Float:get_private_f(index,Offset)
native set_private_f(index,Offset,Float:Value)

native register_impulse(impulse, svCommand[],extra=0)
native takedamage (idVictim,idInflictor,idAttacker,Float:damage ,damagetype);
native get_class(index);
Look at the stuff Ns2AMX has..
the *_private stuff would really be useful
register_impulse works the same as register_concmd - except it catches impulses
Takedamage does the specifed amount of damage - useful for NS because "kill" is blocked in some cases - meaning slay doesnt work
get_class returns a number representing the players class
The privates are already in engine since first release.
Johnny got his gun is offline