Thread: #define problem
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raydan
Senior Member
Join Date: Aug 2006
Old 12-07-2007 , 02:07   #define problem
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Code:
#define amerknife           1
#define bar                 2
#define weapon_bazooka      3
#define c96                 4
#define colt                5
#define frag_us             6
#define frag_ger            7
#define garand              8
#define riflegren_us        9
#define k98                 10
#define riflegren_ger       11
#define k98_scoped          12
#define m1carbine           13
#define mg42                14
#define mp40                15
#define mp44                16
#define p38                 17
#define pschreck            18
#define spade               19
#define spring              20
#define thompson            21
new Float:gWeaponKnockBack[MAX_WEAPON];
gWeaponKnockBack[mg42] = 1.0; // and more
 
public Action:ev_player_hurt(Handle:event,const String:name[],bool:dontBroadcast)
{
GetEventString(event,"weapon",weapon,65);
PrintToServer("%f",gWeaponKnockBack[weapon]); // how to get it?
}
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