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Credits Mod (Updated 12-18-05)
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BlackMilk
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Join Date: Jun 2007
06-24-2007 , 09:28 Re: Credits Mod (Updated 12-18-05)
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Is it possible to add a cvar that pauses/unpauses the "active" part of this mod?
I mean, a cvar that pauses the part where you can spend credits and take advantage of the effects you purchase with them.
Since I'm running different mods/plugins per day I want players to be able to receive credits all week long, check how much they have, when they get more as usual etc. but I only want them to be able to actually buy stuff and use it (including the passive abilities/upgrades) during the times/days I specify myself using other config plugin(s).
So for example, players can receive credits as normal, but they can't spend them or make use of their "powers" on 5 days of the week, and I change the cvar to activate the mod on the other 2 days, giving them the chance to spend their new credits and play
with
the abilities and items they've got.
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