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BlackMilk
Veteran Member
Join Date: Jun 2007
Old 06-24-2007 , 09:28   Re: Credits Mod (Updated 12-18-05)
Reply With Quote #66

Is it possible to add a cvar that pauses/unpauses the "active" part of this mod?

I mean, a cvar that pauses the part where you can spend credits and take advantage of the effects you purchase with them.

Since I'm running different mods/plugins per day I want players to be able to receive credits all week long, check how much they have, when they get more as usual etc. but I only want them to be able to actually buy stuff and use it (including the passive abilities/upgrades) during the times/days I specify myself using other config plugin(s).

So for example, players can receive credits as normal, but they can't spend them or make use of their "powers" on 5 days of the week, and I change the cvar to activate the mod on the other 2 days, giving them the chance to spend their new credits and play with the abilities and items they've got.
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