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lantz69
AMX Mod X Beta Tester
Join Date: Mar 2004
Location: Sweden, Skåne
Old 03-26-2007 , 06:04   Re: Ptahhotep's Team Balancer 1.8b3 (Immunity & alive trans)
Reply With Quote #179

Quote:
Originally Posted by ldoom777 View Post
Any one want to tell me what i have set wrong in cfg file? @ this point it don't help @ all to be honest things are the same as before. Rounds are going
22/6
34/16
16/6
I assume you have a 16player server
Then these settings are good (as you already have)
Code:
 
amx_ptb maxsize 9 // maximum team size per team
amx_ptb maxdiff 2 // maximum team size difference
You could also try
Code:
 
amx_ptb maxsize 10 // maximum team size per team
amx_ptb maxdiff 4 // maximum team size difference
Then it can be 10 vs 6 but maybe a little extreme

The scores you show above can also depend on what kind of maps is played and if there is a really good player in the other team(maybe even immune)
To many immune players make PTB suffer in its work of balancing the team.
Often also some players disconnect when they are in the losing team.

So my questions to you are:
What maps are the scores from?
How many maxplayers does your server have?
How many immune player do you have?
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