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NPC in CS:S
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Functor
Junior Member
Join Date: May 2006
10-05-2006 , 14:39 Re: NPC in CS:S
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I uses the following settings for the health-kit:
SolidFlags: USE_TRIGGER_BOUNDS; NOT_STANDABLE; TRIGGER
CollisionGroup: DEBRIS
MoveType: VPHYSICS, FLY_BOUNCE;
Solid: SOLID_BBOX
I think your code misses NOT_STANDABLE or something.
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