Thread
:
Max Round Time [CS 1.6]
View Single Post
BAILOPAN
Developer
Join Date: Jan 2004
09-25-2006 , 23:38 Re: Max Round Time [CS 1.6]
#
10
CSDM does, in fact, have an option for no roundtime limits. It sets the no roundtime limit by stripping map entities before plugin_init().
There are two other ways to disable it. One is by the (slightly outdated) method CSHACK uses, which is to patch up memory so CS doesn't try to limit mp_timelimit.
The other way is the original way CSDM did it, which is to detour (patch memory with a jump gate) the RoundRestart function in CS, and control whether it is allowed to resume or not.
Obviously, both of the latter methods are quite involved and a lot of work, requiring both intimate C and assembly knowledge. CSDM has the code to do it for the last method, but it's not actually used that way [yet].
__________________
egg
BAILOPAN
View Public Profile
Send a private message to BAILOPAN
Visit BAILOPAN's homepage!
Find More Posts by BAILOPAN