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SilentStar
Junior Member
Join Date: Aug 2006
Old 08-30-2006 , 09:26   Feature Request concerning respawning
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I'm running a 12 slot aim_ag_texture2 only DM-Server.
spawnmode = 1.
I have the spawnpoints that ship with your files.

It's a very open Map where you are very often in the middle
of a firefight while you are respawning.

It happens very often that people respawn at the same point, get killed by the attacker
who still looks at this point, spawn again at the same spawnpoint, get
killed... and so on (I think it mostly happens up to 4 or 5 times in a row)....

I tried to solve this by increasing the respawn timeout, but that leads to
many round restarts, because often one of the teams is completely dead
and causes the server to think the other team 'wins' and to restart the
round (Often it restarts about two times in a row.Very annoying.)

I suppose this would happen even if we have the old spawnprotection
again, because it would just be a bit harder for the attacker that
watches his respawn-victim.

So, would it be possible to remember where the players spawned and to
just not spawn them two times in a row at the same point ?

P.S.:
I'm german so please don't judge my horrible Grammar

Last edited by SilentStar; 08-30-2006 at 09:39.
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