Quote:
Originally Posted by flyingmongoose
If the skull is shot (as they are now spawned as working physics objects) and rolls, will the camera follow?
|
Yes if the timer is high enough =) The POV is set to the skull, so its gonna stick with the skull. If you can think of any cool uses for this please inform myself or LDuke, i dont like my own ideas =P
Quote:
Originally Posted by lex_talionis
1. With regard to: "- Fixed settings reverting on map change." So now we don't have to put "exec goremod/goremod.cfg" in our server.cfg etc?
|
Exactly.
Quote:
Originally Posted by lex_talionis
So is this where if the opponent kills his victim with "said" weapon via HS, then gib emits? Is it just HS or any type kill? Give me a senerio to help me understand.
|
Any kill. If you notice the weapons are all exploding weapons. I didnt think anyone uses gore_hs_gibs, I personaly don't like it :\
Quote:
Originally Posted by lex_talionis
So this means if a victim is killed by grenade only, then 6 seconds after death the victim see world throuh his skull on the ground? So does this work for a HS kill with like an AWP or other weapon?
|
This means the view is changed to the skull for 6 seconds after a player is killed via any of the weapons listed in gore_gib_weapons. After 6 seconds the view is returned to the players original POV.
And currently nothing extra is added to ZombieMod, that exact thought had crossed my mind, I may have an idea in mind for that ;)
__________________