Quote:
Originally Posted by BAILOPAN
There is no way around this, sadly. Once the engine or gamedll have cached an interface of yours, they're is no way to tell them it has changed.
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Well I meant having a callback for plugin unloading that other plugins can use. Maybe one of the arguments could be a list of the interfaces the plugin created so there's less guesswork.
I was also thinking of literally firing a game event for this, but I don't really know how to make custom game events, if that's even possible.