thats a bug with the individual heroes not the mod itself. The heroes are supposed to check if the mod is enabled before they do anything.
as for zeus, here is the top a function, to fix the bug in that hero
Code:
public zeus_death()
{
new id = read_data(2)
if ( gBetweenRounds || !shModActive() ) return
if ( !is_user_connected(id) || is_user_alive(id) ) return
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