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Spirit_12
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Join Date: Dec 2012
Location: Toronto, CA
Old 05-05-2024 , 15:44   Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Reply With Quote #1549

Quote:
Originally Posted by Accelerator View Post
v2.0.0
  • The extension code has been completely rewritten.
  • Complete rejection of signatures in favor of using offsets.
  • The work of the code is comparable to the work of the code in the engine itself.
Download: https://github.com/accelerator74/l4d...ases/tag/2.0.0
Is there any performance improvement to using offsets rather than signatures? I don't think so, but I could be wrong. Can you suggest if this update is necessary for L4D2 servers?

Also I would highly recommend if gamedata file can be pulled out of the compile and be used as reference. Just easier to update file than recompile the whole extension.
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