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pizzahut
Senior Member
Join Date: Oct 2004
Old 05-05-2024 , 07:53   Re: [TFC] Bug Fixes v1.4
Reply With Quote #17

Quote:
Originally Posted by RoboCop View Post
Paft and I noticed some slight rubber banding laggy effects when we step on the teleporters for some reason. It doesn't appear to be an issue with my modified builds of Metamod-P, I don't know if pizzahut could check or detect any issues with the offset values for the teleports or not.
Quote:
Originally Posted by Paft
For the curious, I was checking whether this is normal or not.
https://youtu.be/_1CwXF4MJvs
Carrying on from these vids below:

The player collision prediction rubber-banding or whatever you want to call it really annoys me. It feels worse than it looks, at times I consider TFC almost unplayable due to it. I've asked around and had a mixed response. The teleporter one seems to be a separate issue that's linked to TFC Bug Fixes 1.4.
https://youtu.be/rS_8e2ZhiM0?si=1XmpQ641U_Tzejsv
https://www.youtube.com/watch?v=gA4erQ6MEMw
https://www.youtube.com/watch?v=Vzql4AU1o-s

Here's a FoV 90 version, as my high value can exaggerate it or simply be hard to watch.
https://youtu.be/jluADS51XCE
I tested this with Paft yesterday and today, this is not plugin related. It happens even if there are no Metamod plugins (such as AMXX) running, and even if Metamod itself isn't loaded.

According to Paft rubber banding occurs on remote TFC servers (RV and others) or on a local server with "fakelag" (needs sv_cheats 1).

It's also map dependent, however the first tele exit built can have the opposite behaviour.

Maps which usually have r.b.: 2kfort5, maya
Maps which usually *don't* have r.b.: 2fort, mulch_bhop

Last edited by pizzahut; 05-05-2024 at 13:35.
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