Quote:
Originally Posted by RoboCop
Paft and I noticed some slight rubber banding laggy effects when we step on the teleporters for some reason. It doesn't appear to be an issue with my modified builds of Metamod-P, I don't know if pizzahut could check or detect any issues with the offset values for the teleports or not.
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Quote:
Originally Posted by Paft
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I tested this with Paft yesterday and today, this is not plugin related. It happens even if there are no Metamod plugins (such as AMXX) running, and even if Metamod itself isn't loaded.
According to Paft rubber banding occurs on remote TFC servers (RV and others) or on a local server with "fakelag" (needs sv_cheats 1).
It's also map dependent, however the first tele exit built can have the opposite behaviour.
Maps which usually have r.b.: 2kfort5, maya
Maps which usually *don't* have r.b.: 2fort, mulch_bhop