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HarryPotter
Veteran Member
Join Date: Sep 2017
Location: Taiwan, Asia
Old 05-01-2024 , 22:33   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1756

Quote:
Originally Posted by McRi0t View Post
I keep trying to disable the announcement for !ji !js in the coop.cfg file

PHP Code:
// 1 = Announce current plugin status in chatbox when the number of alive survivors changes.
"announce_enable" "1"

// 1 = Clients will be announced to on how to join the infected team in chatbox
"coop_versus_announce"      "0" 
Quote:
Originally Posted by McRi0t View Post
I assume all these configs are designed to execute when various modes are enabled? ie. Versus, Survival? Is this correct...
yes, by default, reads data/l4dinfectedbots/xxxx.cfg (xxxx = gamemode or mutation name).
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Last edited by HarryPotter; 05-01-2024 at 22:34.
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