Thread
:
[L4D & L4D2] Infected Glow (1.13) [11-Dec-2023]
View Single Post
Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
04-29-2024 , 06:13 Re: [L4D & L4D2] Infected Glow (1.13) [11-Dec-2023]
#
46
Quote:
Originally Posted by
N0MAD
I really like your plugin, but there are some minor issues like not glowing zombie corps(there is no light on surfaces, except on survival) I just want to show you workshop add-on thath might will help you modify your plugin for use it as a reference
https://steamcommunity.com/sharedfil...=Dynamic+light
You can use it to enhance your other glow plugins. I don't like to use this add-on, I prefer your plugin instead, due to workshop add-on requires vscript which brakes planty other addons. I hope this will help you to make your plugins better.
Change the cvar "l4d_infected_glow_death" to "1". Reason is ragdolls are client side, the faster they're moving, or if they fall etc the glow will not be in the same place as where they die.
__________________
[
My Plugins
]
>>
GitHub
<<
[TUT] Scripting
ANY
:
Command & ConVar - Buffer Overflow Fixer
|
Spray Exploit Fixer
L4D1/2
:
Left 4 DHooks
|
Info Editor
|
Priority Patch
Silvers
View Public Profile
Send a private message to Silvers
Find More Posts by Silvers