PHP Code:
#include <amxmodx>
new _menu_items[][] =
{
"\wAlien Knife [\yUNLOCKED\w]",
"\wEllium Knife [\yUNLOCKED\w]",
"\wDark Dagger [\yUNLOCKED\w]",
"\wTransparent Knife [\yUNLOCKED\w]",
"\wGenuine Dagger [\yUNLOCKED\w]",
"\wHunt Blade [\yUNLOCKED\w]",
"\wShadow Blade [\yUNLOCKED\w]",
"\wSlaughterer Axe [\yUNLOCKED\w]",
"\wGolden Katana [\yUNLOCKED\w]",
"\wAssasin's Blade [\yUNLOCKED\w]",
"\wLightsaber [\yUNLOCKED\w]",
"\wBloody Wolverine Claws [\yUNLOCKED\w]",
"\wProton Axe [\yUNLOCKED\w]"
}
public KnifeSkinsMenu(id)
{
new szItem[256], xp = max(1, iLevel[id]) * StartedLevel
if(iLevel[id])
xp += ( xp * 4 / 2 )
formatex(szItem, charsmax(szItem), "\w[ \r%s \w] \yKnife Skins Menu \rv%s^n\yYour Level: \r%d \w- \yYour XP: \r%d\w/\r%d\w.^n\yPage:\r", g_VAULTNAME, VERSION,iLevel[id],iXp[id], xp);
new menu = menu_create( szItem, "KnifeSkinsMenu_Handler" );
menu_additem(menu, "\wNormal Knife [\yUNLOCKED\w]");
for (new i = 0; i < sizeof(_menu_items); i++)
menu_additem(menu, iLevel[id] >= i + 1 ? _menu_items[i] : fmt("\d???? ????? [\rLEVEL %d REQUIRE\d]", i + 1))
menu_display(id, menu, 0)
}
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