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cravenge
Veteran Member
Join Date: Nov 2015
Location: Chocolate Factory
Old 04-24-2024 , 22:47   Re: [L4D2] Crash on CNavArea::Contains(Vector const&) const + 0x13
Reply With Quote #17

Quote:
Originally Posted by HarryPotter View Post
I think this bug recently fixed by valve update

PHP Code:
 04/25/2024 02:48:27: [SMException reportedAddress for "CRTNMUpdate" returned NULL!
L 04/25/2024 02:48:27: [SMBlamingcharger_nav_path_fix-l4d2.smx
L 04
/25/2024 02:48:27: [SMCall stack trace:
L 04/25/2024 02:48:27: [SM]   [0SetFailState
L 04
/25/2024 02:48:27: [SM]   [1Line 99charger_nav_path_fix-l4d2.sp::MemoryEx_InitPEB
L 04
/25/2024 02:48:27: [SM]   [3Call_Finish
L 04
/25/2024 02:48:27: [SM]   [4Line 97D:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead 2 Dedicated Server\left4dead2\addons\sourcemod\scripting 1.11\include\MemoryEx\ServerLibrary.inc::MemoryExInit
L 04
/25/2024 02:48:27: [SM]   [5Line 85D:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead 2 Dedicated Server\left4dead2\addons\sourcemod\scripting 1.11\include\MemoryEx\ServerLibrary.inc::CheckInitPEB 
Yup, case closed.
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