Quote:
Originally Posted by awesome144
SelectMoreDangerousThreat is an optional native, but it doesn't have its own property in the methodmap? Also could I get an explanation of its callback function?
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I forgot to add them, fixed in the latest update.
edit:
This callback is game depended because in l4d2 and tf2 it seems to act different
but according to
the source code it's just a way to select either the first threat on the list or SelectMoreDangerousThreat result.
basicly what @caxanga334 said
Quote:
Originally Posted by little_froy
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You have to reverse "SurvivorAttack" action to get survivor's target
Quote:
Originally Posted by yongeni
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This is known crash and has nothing to do with the extension.
Quote:
Originally Posted by little_froy
report: L4D2 SurvivorAttack.SelectTargetPoint can't be called if plugin late load.
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?
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