Thread: Detect teammate
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SaraAki
Member
Join Date: Nov 2022
Old 04-22-2024 , 16:35   Detect teammate
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PHP Code:
public fw_emitsound(entity,channel,const sample[],Float:volume,Float:attenuation,fFlags,pitch)
{
    
// not a flashbang exploding
    
if(!equali(sample,"weapons/flashbang-1.wav") && !equali(sample,"weapons/flashbang-2.wav"))
        return 
FMRES_IGNORED

        create_blast
(entity)      
        
JumpBombExplode(entity)
        
emit_sound(entityCHAN_STATICFLASH_SOUNDVOL_NORMATTN_NORM0PITCH_NORM )
                
    
    return 
FMRES_IGNORED
}

public 
JumpBombExplode(Entity)
{       

    if(
Entity 0)
        return

        if(
g_roundend)
                return

    static 
Float:Origin[3]
    
pev(Entitypev_originOrigin)
                  
           
    
//emit_sound(Entity, CHAN_WEAPON, g_SoundBombExplode, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
      
    
for(new victim 1victim <= get_maxplayers(); victim++)
    {
        if(!
is_user_alive(victim) || g_effected[victim])
            continue                     
                  
        new 
Float:VictimOrigin[3]
        
pev(victimpev_originVictimOrigin)
                   
        new 
Float:Distance get_distance_f(OriginVictimOrigin)   
                   
        if(
Distance <= RADIUS)
        {
                        
set_pev(victimpev_punchangleFloat:{125.0125.0125.0})
                        
set_task(3.0"Shake"victim)
                        
g_effected[victim] = 1
                        client_cmd
(victim"spk %s"grenadeeffect)
                        
using_rustler[victim] = true
                        fadegreen
(victimget_pcvar_num(amx_kill_fade_amount))
        }
     }
 } 
I want this JumpBombExplode to have an effect only on players from enemy team.It currently affects all players within the radius but how to make it only for enemy?

Last edited by SaraAki; 04-23-2024 at 10:57. Reason: Wrap code with tags [ php] [/ php]
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