Quote:
Originally Posted by eyal282
Can you at least support Left4Dhooks?
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What do you mean, how is this incompatible?
Quote:
Originally Posted by Paimon
NO, Left4DHooks use L4D2_SpawnSpecial() which is a call for ZombieManager::SpawnSpecial().
Unless Left4DHooks add a pre forward which can rewrite the result and block original calls.
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"L4D_OnSpawnSpecial" is a pre hook in Left4DHooks which can be blocked.
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