new g_MaxPlayers; public plugin_init() { g_MaxPlayers = get_maxplayers() } public func() { for( new i = 1; i <= get_maxplayers; i++ ) { //do stuff } }
public func() { new Clients[ 32 ], iNum get_players( Clients, iNum ) for( new i = 0; i < iNum; i++ ) { //do stuff } }