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xcd222
Member
Join Date: Mar 2022
Old 04-07-2024 , 09:07   Re: [L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)
Reply With Quote #1754

Alright now time to share some bugs to report.

Boss Limit feature doesn't work. For example the boss tank which you have (I think is 118 ) would spawn one and I try to manually spawn one more tank but it doesn't spawn another boss. However if the boss tank changes form to steel overlord (tank 119) and I would try to spawn a tank manually, it would spawn the tank 118 again.

Here is my specific convar for the "Boss feature"

PHP Code:
"Boss"
        
{
            
"Boss Effects"                "4"
            "Boss Health Stages"            "3750,2500,1250"
            "Boss Limit"                "1"
            "Boss Stages"                "3"
            "Boss Types"                "118,119,120"
        

Next feature I find (I don't know if this is intentional or missed)is that normal tanks its completely unaffected with your new mutant tanks. Back then a tank 0 would still follow the convars created by your mutant tanks but for some reason if I spawn a tank 0, it would spawn a normal tank but doesn't follow the features, doesn't display any health bar even f its enabled and doesn't follow the custom configuration at all. I have to create a new tank that is completely normal to compensate for this.

Lastly I would like to make a some kind of recommendation. If you could make a tank spawn priority feature. Let me make a concrete example.

PHP Code:
"Waves"
        
{
            
"Limit Extras"                "On"
            "Extras Delay"                "Default"
            "Regular Amount"            "Min"
            "Regular Delay"                "10.0"
            "Regular Interval"            "300.0"
            "Regular Limit"                "99999"
            "Regular Type"                "1-87"
            "Regular Wave"                "False"
            "Finale Amount"                "Min"
            "Finale Mode"                "1"
            "Finale Types"                "1-87,1-136,1-117,129-129,129-129,129-129,129-129,129-129,129-129,129-129,129-129"
            "Finale Waves"                "0,0,0,0,0,0,0,0,0,0,0"
        

With this settings, what I kinda want to achieve for the finale first wave is that the director should always first spawn a tank 136 and for the next wave would prioritize tank 117. The reason im asking this is if by any chance a custom campaign would spawn other tanks, I want those tanks would be the mutant tanks as well. If I restrict it too 136-136 and 117-117 if another tank would spawn it would only spawn a normal tank 0. That would be all. Overall this is the greatest version of your mutant tanks yet. Keep it up!
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