Quote:
Originally Posted by Skyy
If I were to add support for local servers, I'm not sure / can't guarantee that it'll work, as it's designed for dedicated servers, and it's hard to justify trying to add a feature that may not work to begin with, and adding support for it would add unnecessary bloat, especially since you can host a dedicated server on your local machine and still connect/play on it, and steam provides all the tools required to seamlessly do it.
If you really need it to support listen servers, the source code is public @ https://github.com/exSkye/rpgmaker2/...er_dependency) and you can always edit / compile the change.
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There is almost nothing that prevents listen servers, and even when it happens I just ignore it.
SendConVarValue doesn't work as one of those caveats
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