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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 03-05-2024 , 12:31   Re: [L4D & L4D2] Left 4 DHooks Direct (1.144) [05-Mar-2024]
Reply With Quote #1083

Code:
1.144 (05-Mar-2024)
    - Added forwards: "L4D2_OnStartUseAction", "L4D2_OnStartUseAction_Post" and "L4D2_OnStartUseAction_PostHandled" to trigger on actions, see "L4D2UseAction" enum from "left4dhooks_stocks.inc" include file. Requested by "Machine".
    - Added native "L4D_IsTouchingTrigger" to detect if an entity is touching a trigger.
    - Added native "L4D_StopBeingRevived" to stop a player being revived from incapacitated state.
    - Fixed native "L4D_IsInLastCheckpoint" to check if a player is within the "info_changelevel" area of the last checkpoint. Thanks to "Shadowysn" for help pointing out some information to make it work accurately.
    - Fixed native "AnimHookDisable" not completely working under some circumstances. Thanks to "Forgetest" for finding and fixing.
    - Fixed forward "L4D2_OnChooseVictim_Pre" throwing errors in L4D1.

    - Updated: Plugin and test plugin.
    - Updated: "/gamedata/l4dd/left4dhooks.l4d1.txt" GameData file.
    - Updated: "/gamedata/l4dd/left4dhooks.l4d2.txt" GameData file.
    - Updated: "/scripting/include/left4dhooks.inc" Include file.
    - Updated: "/scripting/l4dd/l4dd_forwards.sp" project file.
    - Updated: "/scripting/l4dd/l4dd_gamedata.sp" project file.
    - Updated: "/scripting/l4dd/l4dd_natives.sp" project file.
    - Updated: "/scripting/l4dd/l4dd_setup.sp" project file.
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