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[L4D2] CoOp: Determine non-finale map success/fail
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Mystik Spiral
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Join Date: Oct 2020
Location: Orlando, FL
03-01-2024 , 18:08 Re: [L4D2] CoOp: Determine non-finale map success/fail
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Thanks @BRU7US!
I will probably switch to using that then since I have discovered a rare issue... if the last bot into the checkpoint warps in while the door is closed, g_bMapWin will not get set.
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