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Mystik Spiral
Senior Member
Join Date: Oct 2020
Location: Orlando, FL
Old 03-01-2024 , 18:08   Re: [L4D2] CoOp: Determine non-finale map success/fail
Reply With Quote #6

Thanks @BRU7US!

I will probably switch to using that then since I have discovered a rare issue... if the last bot into the checkpoint warps in while the door is closed, g_bMapWin will not get set.
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