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[L4D2] CoOp: Determine non-finale map success/fail
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Mystik Spiral
Senior Member
Join Date: Oct 2020
Location: Orlando, FL
02-28-2024 , 19:59 Re: [L4D2] CoOp: Determine non-finale map success/fail
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Note that I am trying to determine the success of the previous map, like a changelevel from map 3 to map 4 of a 5 map campaign, not the success of the previous campaign. This is important because I am manipulating entities in the ending checkpoint that affect the starting checkpoint in the next map. What I have works great and my tests have not revealed any problems.
I will (eventually) investigate when "map_transition" fires. I thought it would only fire for the first map of a campaign during the fly-by intro and for the last map of a campaign for the escape, but maybe it fires at the end of every map.
Thanks for the feedback!
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