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[L4D2] CoOp: Determine non-finale map success/fail
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BRU7US
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Join Date: Jul 2020
Location: Tatarstan, Kazan
02-28-2024 , 18:29 Re: [L4D2] CoOp: Determine non-finale map success/fail
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Use "map_transition" event to determine boolean variable as true. Then check this variable on forward "OnMapStart" to check previous map change type. You only need to define the correct event at which the boolean variable gets the value false, so that you can correctly distinguish when the map was changed as a result of victory or as a result of other operations
Last edited by BRU7US; 03-02-2024 at
03:46
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