Quote:
Originally Posted by Forgetest
I think the detour setup is wrong. Try changing the type of "variant_t" to "object".
|
Nope, it didnt work
Quote:
Originally Posted by Forgetest
It seems like you're recreating them after delection, how about creating static models and replacing with physics later when elevator movement finishes?
|
This option is unsuitable because I need to keep the ability to push the car down onto the survivors' heads at any moment of the game, whether before, during, or after the func_elevator movement starts. Otherwise, it would all look shoddy.